Wow. Hello There
Hi. You're amazing! If you could take a quick second to answer this, you would honestly change my life: What do I physically need to do during practice, each day, to eventually be able to create art like you?
Can you please break down exactly what one extremely motivated beginner student would need to do, each & every day when he or she sits down to practice, in order to create these incredible photorealistic 2d digital drawing/paintings from my imagination?
I've been trying some stuff, but I still suck!!
Can you please make me, like, a list?!!!! So I can then go out and explore those topics? Or at least tell me what I need to physically be doing with my practice time?
Also if there are any tutorials or books you could recommend that totally helped you as a beginner, that would be so freakin incredible!!!
If there's any books/DVDs/tutorials, please let me know what's worked best for you.
Thank you for trying to help!
so this is the best piece so much love in it!
I am guessing you already knew that
anyways it would be interesting if the other two sisters of medusa fled into the east where they were a little bit more welcome
actually this doesn't look like earth or any culture so anything works
thanks for using my stock
A really exciting design that departs from the usual depiction of medusa. I love the hard light piercing through the canopy above and most of the space is really well realized. Good use of color in the details, but doesn't look overdone. I like that you're maintaining the evidence of brushstrokes, yet you render minute details like the texture of the snake's tongue.
I don't like the leaves on the tree though. Doesn't seem quite dense enough to me.. and on that note the tree trunk looks like it's made of cotton candy, just a little too much cloudiness there. And the way she's sitting doesn't make her tails believable either, they look like they wouldn't fit there if she were really leaning against the tree and they had any thickness to them. Thinking about the leaves again, i think they're texture is having the same problem as the tree trunk, too much fuzz. However I can understand that you're trying to create that distance between resolved foreground and nebulous background elements. I'm sure there's a different (maybe better) way to do it, but off the top of my head I can't say what I'd do.
Hope that helps! my digital art skills aren't nearly as well developed as yours, but I'd like to think I know enough to give you some good feedback.